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"Conjured with Logic's Flow"


GAMES (FUNCTIONAL)


DEINTEGRATION

A comic hosted on MSPFA based on the characters and lore of the CODEQUEST series.

The characters that have conceptually survived to this point have evolved beyond caricature, but retain roots in the real people that served as their basis.

MOJA

MOJA was a group project at the end of the last year of a 3-year Computer Science course in high school.

The game is a digital recreation of the card game Uno, but intended to be made a little bit uncomfortably off-brand in its presentation. The colors are all off, and the title is a different language's word for 'one'.

FORBLE

FORBLE was a paired project by C and Ana in the last year of a 3-year Computer Science course in high school.

The game involves movement by way of clicking within a radius near the player character to avoid projectiles that move in various ways and flinging dark yellow squares to defeat a series of enemies.

CODEQUEST 0.5

CODEQUEST 0.5 began as an independent simple recreation of CODEQUEST 0 that incorporated graphics, but it began fleshing out the lore and characters much more. However, it is incomplete-- The lore has been built and will be developed from the ground up in CODEQUEST.

As with its predecessor, CODEQUEST 0.5 is a combat RPG. It incorporates unlockable characters with unique movesets and stories, as well as a multiplayer arena and a chat system.

HAZARD

HAZARD was a group project to create a web-based version of the board game Risk, intended to be the final project of the second year of a Compsci class Ussar Datamancy's programmers took in high school.

CODEQUEST 0

CODEQUEST 0 was Ussar Datamancy's first complete game, an executable created by the head programmer as a final project for her first year in a 3-year Computer Science course.

It is a simple text-based combat RPG, featuring caricatures of everyone who was in that Computer Science course at the time as enemies.



GAMES (INCOMPLETE)


no image yet

REVERSI

An additional component of the Senior project that I created independently from any group. A digital game that takes elements from both Othello and Go.

I blame my sister for this-- She showed me Othello for the first time and mislabelled it as Go, so I had a lot of the principles mixed up by the time I started making this.

Online capabilities soon, but for now the only option is to play from the same machine. Might I suggest playing it on a virtual machine on a site like rabb.it?

FIGHT THE WORLD

A project by another member of USSAR DATAMANCY, Ana-- Perhaps better known as FEUDAL LORD.

Description, image and game to come later. It's not done, but will be hosted here.



UTILITY


no image, bucko

SPHERE SOLVER

A program that calculates an unexpectedly complicated math problem for any input you give.

Includes visuals to give the user a sense of scale.

POLYNOMIAL DERIVER

A program that gives the integral of a simple polynomial, in addition to as many derivatives as the polynomial has.

no image, bucko
no image, bucko

DELTA BLOCK COORDINATOR

A program that allows a user to find out the size of a rectangular region on a planet about the size of Mercury that contains a direct path between two coordinates.

I made this to help with the creation of a game that takes place on a world about the size of Mercury called Delta.

NEPHENE

A page displaying a world designed by C for a DnD campaign.

no image, bucko


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